PDF Download The Pushing Points Topology Workbook: Volume 01

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The Pushing Points Topology Workbook: Volume 01

The Pushing Points Topology Workbook: Volume 01


The Pushing Points Topology Workbook: Volume 01


PDF Download The Pushing Points Topology Workbook: Volume 01

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The Pushing Points Topology Workbook: Volume 01

About the Author

William Vaughan is an award-winning artist, writer, and director. He has created thousands of original computer-generated characters, including Tofu the Vegan Zombie. William has trained thousands of cg artists throughout the world and authored more than one thousand tutorials and instructional videos. He has been published by major cg magazines, contributed to twenty books, has written and directed several award-winning films, and has created digital art for many top studios, including Nickelodeon and Pixar Animation Studios. Visit him at pushingpoints.com

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Product details

Paperback: 138 pages

Publisher: CreateSpace Independent Publishing Platform (April 5, 2018)

Language: English

ISBN-10: 1987728610

ISBN-13: 978-1987728613

Product Dimensions:

8.5 x 0.3 x 11 inches

Shipping Weight: 15.5 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

47 customer reviews

Amazon Best Sellers Rank:

#257,723 in Books (See Top 100 in Books)

As a self taught 3D artist I can tell you that not all learning material on 3D is equal. It can be challenging sifting through the ton of books and videos out there a lot of which are...well...not the best. By contrast, Mr. Vaughan's book on topology is an amazing resource and has easily jumped to the top of my 3D book stack!The book is filled with detailed step by step examples, easy to follow exercises and a no nonsense approach to solid topology.This should be your first stop when learning about modeling techniques and topology. These are the foundations of 3D work and this book explains it all.

I've been a 3D artist for nearly a decade and still find the workflows and exercises in this workbook a solid source of guidance. I highly recommend it to anyone working with subdD modeling as a basis for any level of final projects, including a base for 3D sculpting, positioning your artwork in a solid place for any finishing work (detailing, rigging and animation, sculpting, texturing, etc).

I've been a digital artist since the advent of Lightwave [8]; in 2010 I quit my day job to found a CGI/VFX studio (still using Lightwave). William's teaching material has played a vital role in my growth as an artist and, with this book, he's done it yet again. Platform agnostic which, for a 'Waver, is more valuable these days than ever. Clear, focused on the stuff that working 3D artists really need to know, and imbued with William's characteristic charm and enthusiasm for the material. I'd recommend both the digital and paper versions, because life happens when you're not expecting it (to paraphrase Lennon) and you'll want to have a copy of this gem handy no matter where you are. It's all that, and more.

I've just started to work on a lot of models and assets for a short animated film I'm creating and I've picked up a lot from watching online tutorials but I will say you won't learn any of the techniques in this book from an online tutorial I can tell this book is coming from experience and it gets straight to the point.....modeling is a whole lot easier with this book and after you train with it you don't worry at all about topology...it's a big time saver

While this is aimed at digital artists, I found it very helpful regardless. I am a CAD engineer who does a lot of mesh to NURBS conversion, in both directions. I use found this invaluable for getting my quad-meshes to behave when converting. Easy to follow and gets to the point of exactly what you need to know without a lot of digression.

I did Purchase It. Very Well Done. Excellent Print Quality. The Price is very good. Can you imagine how much Time Mr.William, he has put together for creating such a great Book.

Awesome :O

Invaluable resource for learning how to construct clean 3D models by fixing or avoiding common problems. Guides are clear and easy to follow, not program-specific, and there are lots of images showing each step, as well as images of wireframe renders to study. For a new modeler, the information in this book will teach in a few hours what would take years to discover on your own. For experienced modelers, there's plenty of tricks to pick up as well. Definitely the simplest, shortest, most focused book to help improve modeling.

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The Pushing Points Topology Workbook: Volume 01 PDF

The Pushing Points Topology Workbook: Volume 01 PDF

The Pushing Points Topology Workbook: Volume 01 PDF
The Pushing Points Topology Workbook: Volume 01 PDF

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